Subdivide
Subdivide splits every face into smaller ones until no edge is longer than the size you set. The shape does not change: faces stay flat, so it adds resolution without rounding anything off. Add it before noise on a rock, dents in a metal panel, or any surface detail that needs points to move.
Inputs
Section titled “Inputs” Mesh
The mesh that needs more resolution.
Outputs
Section titled “Outputs” Mesh
The same shape split into smaller faces. Faces stay flat and UVs are kept.
Parameters
Section titled “Parameters”| Parameter | What it does | Default |
|---|---|---|
Target edge | The longest any edge may be. Faces are split until every edge is this short; smaller gives finer detail and more triangles. | 0.05 |
See also
Section titled “See also”- Loop Cut: add resolution along one axis only.
- Remesh: rebuild the surface as even triangles instead.
- Shape nodes: the other nodes that reshape a mesh.