Forge documentation
Build meshes and materials in Forge by wiring up a node graph: each node cooks geometry and the viewport updates live. Then export a clean mesh to your game engine. This documentation is written for a programmer, not a career 3D artist: short pages, quick answers.
Start here
- The user interface: the workspace, and how the node graph and viewport work together.
- Node reference: one page per node, grouped the way the app groups them.
Node families
- Create: make geometry from scratch (Blockout, Cube, Grid, Curve, and more).
- Shape: reshape existing geometry (Poly Extrude, Bevel, Remesh, and more).
- Detail: add form and combine shapes (Noise, Boolean, Edge Damage).
- Texture: UVs, painting and baking (Smart UV, Paint, Height Map, Bake).
- Utility: plumbing (Transform, Merge, Mirror, Selection, and more).