Texture nodes
Texture nodes turn bare geometry into a textured asset. They unwrap UVs, paint color and material qualities, press surface detail into a normal map, and carry textures across steps that would lose them.
Nodes in this family
Section titled “Nodes in this family”- Smart UV: unwrap a hard-surface mesh automatically so it can be painted.
- Auto Unwrap: unwrap an organic or mixed shape into a few large, low-stretch charts.
- Pack UVs: lay existing UV islands out again inside the texture, without re-unwrapping.
- Paint Fill: paint one layer of color, roughness, metal or glow.
- Paint Masked: paint through a mask of grunge, selections, gradients and edge bands.
- Clean Color Edges: turn the wavy borders between colors on a texture into clean lines.
- Remove Color: remove black slivers, specks or stains of one color and fill them from the colors around them.
- Procedural Height Map: press a grayscale pattern into the surface as a normal map.
- Bake: copy textures from painted meshes onto a new one.