Paint Masked
Paint Masked paints one layer through a mask you build from a stack of layers: grunge images, named selections, attributes, gradients and sharp-edge bands. It gives the uneven variation a flat fill cannot: worn patches, dirt splotches, stains, rain streaks, dust, and bare metal showing through chipped paint. Chain it after your base-coat Paint Fill layers.
Inputs
Section titled “Inputs” Mesh
The mesh to paint. It needs UVs, so add a Smart UV or Auto Unwrap first unless it already has them.
Outputs
Section titled “Outputs” Mesh
The same mesh with this layer painted into its textures.
Parameters
Section titled “Parameters”| Parameter | What it does | Default |
|---|---|---|
Mask stack | The layers that build the mask the paint goes through: grunge images, selections, attributes, gradients or sharp-edge bands, stacked top to bottom. | Grunge image (Splotches) |
Paint Color | Paints Color inside the mask. Turn it off for a layer that only changes roughness, metal or glow (on the Material tab). | On |
Color | The paint color. Only used when Paint Color is on. | #e6bf8c |
Blend | How the color mixes with the color below. Normal paints over it, Multiply darkens it (dirt, grime), Add lightens it (dust, worn edges). Options: Normal, Multiply, Add | Normal |
Opacity | How strongly the paint covers what is below, even where the mask is white: 1 covers it, lower values only tint it. | 1 |
Resolution | How detailed the texture is. Only the first texture node in a chain sets it; later ones use the same size. Options: 256, 512, 1024, 2048 | 1024 |
Material tab
Section titled “Material tab”The Material tab sets how rough, metallic or glowing the surface is through the same mask. Each setting is off until you turn it on, so an unchanged layer leaves those qualities as they were.
| Parameter | What it does | Default |
|---|---|---|
Set Roughness | Sets how rough or shiny the surface is inside the mask. | Off |
Roughness | 0 is polished and shiny, 1 is fully matte. Only used when Set Roughness is on. | 0.5 |
Set Metallic | Sets whether the surface inside the mask is metal. | Off |
Metallic | 1 is bare metal; 0 is everything else, such as paint, wood, stone or plastic. Only used when Set Metallic is on. | 1 |
Set Emissive | Makes the surface inside the mask glow, for lights, screens, runes or hot metal. | Off |
Emissive Color | The color of the glow. Only used when Set Emissive is on. | #ff9933 |
Emissive Strength | How bright the glow is. Only used when Set Emissive is on. | 1 |
See also
Section titled “See also”- Paint Fill: lay down the base coats first.
- Smart UV: give the mesh UVs before painting.
- Texture nodes: the other nodes that unwrap, paint and bake.