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Paint Masked

Paint Masked paints one layer through a mask you build from a stack of layers: grunge images, named selections, attributes, gradients and sharp-edge bands. It gives the uneven variation a flat fill cannot: worn patches, dirt splotches, stains, rain streaks, dust, and bare metal showing through chipped paint. Chain it after your base-coat Paint Fill layers.

Mesh

The mesh to paint. It needs UVs, so add a Smart UV or Auto Unwrap first unless it already has them.

Mesh

The same mesh with this layer painted into its textures.

Parameter What it does Default
Mask stack The layers that build the mask the paint goes through: grunge images, selections, attributes, gradients or sharp-edge bands, stacked top to bottom. Grunge image (Splotches)
Paint Color Paints Color inside the mask. Turn it off for a layer that only changes roughness, metal or glow (on the Material tab). On
Color The paint color. Only used when Paint Color is on. #e6bf8c
Blend How the color mixes with the color below. Normal paints over it, Multiply darkens it (dirt, grime), Add lightens it (dust, worn edges). Options: Normal, Multiply, Add Normal
Opacity How strongly the paint covers what is below, even where the mask is white: 1 covers it, lower values only tint it. 1
Resolution How detailed the texture is. Only the first texture node in a chain sets it; later ones use the same size. Options: 256, 512, 1024, 2048 1024

The Material tab sets how rough, metallic or glowing the surface is through the same mask. Each setting is off until you turn it on, so an unchanged layer leaves those qualities as they were.

Parameter What it does Default
Set Roughness Sets how rough or shiny the surface is inside the mask. Off
Roughness 0 is polished and shiny, 1 is fully matte. Only used when Set Roughness is on. 0.5
Set Metallic Sets whether the surface inside the mask is metal. Off
Metallic 1 is bare metal; 0 is everything else, such as paint, wood, stone or plastic. Only used when Set Metallic is on. 1
Set Emissive Makes the surface inside the mask glow, for lights, screens, runes or hot metal. Off
Emissive Color The color of the glow. Only used when Set Emissive is on. #ff9933
Emissive Strength How bright the glow is. Only used when Set Emissive is on. 1