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Reference Figure

Reference Figure adds a life-size human figure to the viewport, standing at the origin. Use it to check that a door is tall enough to walk through, a table sits at the right height, or a sword isn’t the size of a canoe. Show it next to your model with the node’s pin, then turn it off when you’re done.

None. This node creates new geometry.

Mesh

A human figure about 1.77 m tall as one mesh, standing on the ground at the origin.

Reference Figure has no parameters. To move or turn the figure, wire it into a Transform node.

The figure is an ordinary mesh, so nothing stops it being exported. Keep it off the chain that feeds your Export node unless you want the figure in the file.

The figure is “Universal Base Characters: Female” by Quaternius, released under CC0.

  • Import: bring in your own model, loaded the same way.
  • Export: write the result to a .glb file your game engine imports.