Place at Points
Place at Points puts one copy of a mesh at every point of a curve and merges them into one mesh. Pair it with Curve Points to space the copies evenly: rivets along a metal band, posts along a fence, lamps along a path. Each copy sits relative to its point the way the source mesh sits relative to the origin, so build the source at the origin.
Inputs
Section titled “Inputs” Mesh
geometry The mesh to copy, such as a rivet or a lamp.
Curve
points Where the copies go: every point of this curve gets one, for example from Curve Points.
Outputs
Section titled “Outputs” Mesh
All the copies merged into one mesh.
Parameters
Section titled “Parameters”| Parameter | What it does | Default |
|---|---|---|
Orient | How each copy is turned at its point. Only None is available for now: every copy keeps the source's own orientation. Options: None | None |
See also
Section titled “See also”- Curve Points: space points evenly along a curve.
- Trim Curve: place copies along just one edge.
- Arrange nodes: the other nodes that move, copy and combine whole objects.