Utility nodes
Utility nodes are the plumbing. They name parts of a mesh for later nodes, link parts of a graph without a wire, bring models in from disk, and write the result out to your game engine.
Nodes in this family
Section titled “Nodes in this family”- Selection: name a part of a mesh or curve for later nodes.
- Portal: link two parts of a graph without a wire (Portal Out and Portal In).
- Import: load a glTF or GLB model as a mesh every node can edit.
- Export: write the result to a .glb file your game engine imports.
- Engine Output: send a mesh or animated character to an open Unity project.
- Unreal Engine Output: send the result straight into a running Unreal Editor.