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Inflate

Inflate moves every point of a mesh the same distance outward, so the mesh grows evenly and keeps its shape and hard edges; a negative Distance shrinks it. Unlike scaling, it works the same for every piece of a mesh wherever it sits. Use it to make a cutter a hair bigger than the part it cuts, or to puff up one named part of a model.

Mesh

The mesh to swell or shrink.

Mesh

The same mesh with its surface moved outward (or inward).

Parameter What it does Default
Apply to What swells: Everywhere, or a named selection. Invert flips the choice. Everywhere
Distance How far the surface moves outward. Negative shrinks it inward. 0.01
  • Boolean: cut with the inflated copy.
  • Transform: scale instead, around a pivot.
  • Deform nodes: the other nodes that move points without changing the mesh structure.