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Curve

Curve lets you draw a line or path in the viewport, by placing points one at a time or sketching freehand. It can run straight between its points, pass smoothly through them, or bend with Bézier handles, and it can be open or closed. A curve has no surface of its own: feed it to Extrude Along Curve to make a pipe, rope or rail, or to Fill Curve to turn a closed outline into a face.

None. This node creates new geometry.

Curve

The drawn curve, ready to feed Extrude Along Curve, Fill Curve or other curve nodes.

Parameter What it does Default
Points The points you place or sketch in the viewport. Set in the viewport
View lock Draws onto one flat plane through the origin, such as Front or Top, and turns the camera to face it. Off draws freely. Options: Off, Front, Back, Left, Right, Top, Bottom Off
Half-space Keeps the curve on one side of the origin, for example +X, so a Mirror can complete the other half. Off allows both sides. Options: Off, +X, −X, +Y, −Y, +Z, −Z Off
Orientation Which way is up along the curve, which decides how a swept shape is turned. Curve Normal follows the curve's own plane; World X, Y or Z point up along that axis; Custom uses Up direction. Options: Curve Normal, World X, World Y, World Z, Custom Curve Normal
Up direction The direction that counts as up. Shown when Orientation is Custom. 0, 1, 0
Twist Spins the up direction along the curve, in turns: 1 is one full spin from start to end. Use it to twist rope strands or flute a column. 0