Merge
Merge puts up to four meshes together into one mesh, so a single chain of nodes can bevel, unwrap or export them all at once. The pieces are only placed side by side, not welded: where they overlap, they stay overlapping. To fuse them into one solid, follow Merge with a Boolean. Each piece keeps its own paint and materials.
Inputs
Section titled “Inputs” Mesh
a The first mesh.
Mesh
b Optional Another mesh to add.
Mesh
c Optional Another mesh to add.
Mesh
d Optional Another mesh to add.
Outputs
Section titled “Outputs” Mesh
All the meshes together as one, each keeping its own look.
Parameters
Section titled “Parameters”Merge has no parameters. Wire up to four meshes into its inputs; it needs at least one. For more than four, chain another Merge after it.
See also
Section titled “See also”- Boolean: fuse the merged pieces into one solid.
- Bake: carry textures through a Boolean after merging.
- Arrange nodes: the other nodes that move, copy and combine whole objects.