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Merge

Merge puts up to four meshes together into one mesh, so a single chain of nodes can bevel, unwrap or export them all at once. The pieces are only placed side by side, not welded: where they overlap, they stay overlapping. To fuse them into one solid, follow Merge with a Boolean. Each piece keeps its own paint and materials.

Mesh a

The first mesh.

Mesh b Optional

Another mesh to add.

Mesh c Optional

Another mesh to add.

Mesh d Optional

Another mesh to add.

Mesh

All the meshes together as one, each keeping its own look.

Merge has no parameters. Wire up to four meshes into its inputs; it needs at least one. For more than four, chain another Merge after it.

  • Boolean: fuse the merged pieces into one solid.
  • Bake: carry textures through a Boolean after merging.
  • Arrange nodes: the other nodes that move, copy and combine whole objects.