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Topology nodes

Topology nodes change the polygons, not the shape. Use them to add resolution before detail work, rebuild or repair a messy surface, or lighten a mesh for a game engine.

  • Subdivide: split faces to add resolution.
  • Remesh: rebuild the surface as even triangles of a chosen size.
  • Clean: repair an AI-generated or imported model: weld cracks, remove faces with no area and floating fragments.
  • Fill Holes: cap the small holes of a model with patches that follow the surface around them.
  • Normals: turn inside-out faces the right way and choose how the mesh shades, smooth or with hard edges.
  • Polyreduce: lower the triangle count, keeping the shape.
  • Game-Ready Mesh: the whole cleanup of an imported model in one subnet: repair, reduce, unwrap and bake.