Portal
Portals link two parts of a graph without a wire across the canvas. Wire a mesh or curve into a Portal Out and give it a name, then add a Portal In anywhere on the same graph level and pick that name: it carries on with exactly what the Portal Out receives. Use portals to keep a large graph tidy, for example to send one base shape to several branches on the far side of the canvas. One Portal Out can feed any number of Portal Ins.
Portal Out
Section titled “Portal Out”Portal Out sends whatever is wired into it to every Portal In that picks its name.
Inputs
Section titled “Inputs”The mesh or curve to send through the portal.
Outputs
Section titled “Outputs”The same geometry, passed through unchanged.
Parameters
Section titled “Parameters”| Parameter | What it does | Default |
|---|---|---|
Name | The name that Portal In nodes pick to continue from here. Each Portal Out needs its own name. | Blank |
Portal In
Section titled “Portal In”Portal In picks up from a named Portal Out, as if it were wired straight to it.
Inputs
Section titled “Inputs”None. Portal In picks up its geometry from the Portal Out it names.
Outputs
Section titled “Outputs”Whatever reaches the Portal Out it picks, as if wired straight from it.
Parameters
Section titled “Parameters”| Parameter | What it does | Default |
|---|---|---|
Portal | Which Portal Out to continue from, picked from the named portals on this graph level. | None |
See also
Section titled “See also”- Utility nodes: the other plumbing nodes.