Game-Ready Mesh
Game-Ready Mesh is the whole cleanup of an AI-generated or scanned model in one node. Give it a model at its real size and it comes out repaired, cut down to your triangle budget, with fresh UVs, the original’s textures baked on, and standing on the ground. It is a Standard Subnet: it ships with Forge, and the AI mesh cleanup and Character templates are built on it.
Use it
Section titled “Use it”Put it after an Import and a Transform with Fit size on, so the model has its real size first: its tolerances (the largest hole to fill, the weld distance) are in real centimetres. Find it under Subnet library in the add-node menu.
Inside
Section titled “Inside”- Clean
Weld cracks and delete floating bits.
- Fill Holes
Cap the small holes.
- Polyreduce
Cut it down to Target triangles.
- Normals
Turn every face outward and shade it smooth.
- Auto Unwrap
Lay out fresh, packed UVs.
- Bake
Bake Clean's textures onto the new mesh.
- Transform
Stand the finished mesh back on the ground.
Double-click the node to dive in and see each step, with a comment saying what it does. To skip the cleanup for a model that is already game-ready, use the node’s Skip toggle: the model passes straight through.
Parameters
Section titled “Parameters”| Parameter | What it does | Default |
|---|---|---|
| Target triangles | The triangle budget. Raise it for a hero asset, lower it for background props. | 10,000 |
| Bake resolution | The size of the baked textures, in pixels. | 2048 |
| Small piece size | Floating pieces smaller than this share of the largest piece are deleted. Raise it if debris survives. | 1 % |
| Max perimeter | The largest hole filled, measured around its edge. Raise it to close a bigger gap. | 10 cm |
Change the rest
Section titled “Change the rest”The other settings (the weld distance, the smoothing angle, the UV margin, Bake’s max distance) are fixed on a Standard Subnet. To change one, right-click the node and choose Unlock: the node gets its own editable copy, and you can dive in and change any step. Discard changes & lock returns it to the shipped version.
See also
Section titled “See also”- AI mesh cleanup: the template built on it.
- Character: the same cleanup, then a rig and three animations.
- Clean, Fill Holes, Polyreduce, Normals, Auto Unwrap, Bake: the steps inside.