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Blockout

Blockout builds a shape from simple solids you place right in the viewport: boxes, cylinders, wedges and extruded outlines. Each solid either adds to the shape or cuts a hole out of it, and the result is one clean mesh with hard edges. Use it to mass out a building, a crate, a gravestone or a weapon before you add detail.

None. This node creates new geometry.

Mesh

One finished mesh built from all the primitives.

Parameter What it does Default
Primitives The boxes, cylinders, wedges, and extrudes that make up the shape. Add or subtract them in the viewport. Set in the viewport
Round segments How smooth the curved parts are. Only cylinders use it. 24
  • Boolean: cut or join shapes that come from different nodes.
  • Bevel: soften the hard edges a blockout leaves.
  • Cube: a single box when one solid is all you need.
  • Create nodes: the other nodes that make geometry from nothing.