Blockout
Blockout builds a shape from simple solids you place right in the viewport: boxes, cylinders, wedges and extruded outlines. Each solid either adds to the shape or cuts a hole out of it, and the result is one clean mesh with hard edges. Use it to mass out a building, a crate, a gravestone or a weapon before you add detail.
Inputs
Section titled “Inputs”None. This node creates new geometry.
Outputs
Section titled “Outputs” Mesh
One finished mesh built from all the primitives.
Parameters
Section titled “Parameters”| Parameter | What it does | Default |
|---|---|---|
Primitives | The boxes, cylinders, wedges, and extrudes that make up the shape. Add or subtract them in the viewport. | Set in the viewport |
Round segments | How smooth the curved parts are. Only cylinders use it. | 24 |
See also
Section titled “See also”- Boolean: cut or join shapes that come from different nodes.
- Bevel: soften the hard edges a blockout leaves.
- Cube: a single box when one solid is all you need.
- Create nodes: the other nodes that make geometry from nothing.